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» On Generating Virtual Worlds from Domain Ontologies
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CVPR
2008
IEEE
15 years 11 months ago
Unsupervised discovery of visual object class hierarchies
Objects in the world can be arranged into a hierarchy based on their semantic meaning (e.g. organism ? animal ? feline ? cat). What about defining a hierarchy based on the visual ...
Josef Sivic, Bryan C. Russell, Andrew Zisserman, W...
CSE
2009
IEEE
15 years 1 months ago
Churn Prediction in MMORPGs: A Social Influence Based Approach
Massively Multiplayer Online Role Playing Games (MMORPGs) are computer based games in which players interact with one another in the virtual world. Worldwide revenues for MMORPGs h...
Jaya Kawale, Aditya Pal, Jaideep Srivastava
MIDDLEWARE
2004
Springer
15 years 2 months ago
A grid service broker for scheduling distributed data-oriented applications on global grids
: The next generation of scientific experiments and studies, popularly called as e-Science, is carried out by large collaborations of researchers distributed around the world engag...
Srikumar Venugopal, Rajkumar Buyya, Lyle J. Winton
CGI
2004
IEEE
15 years 1 months ago
Physically-Based Simulation of Objects Represented by Surface Meshes
Objects and scenes in virtual worlds such as 3-d computer games are typically represented by polygonal surface meshes. On the other hand, physically-based simulations of deformati...
Matthias Müller, Matthias Teschner, Markus H....
CONCURRENCY
2006
142views more  CONCURRENCY 2006»
14 years 9 months ago
A Grid service broker for scheduling e-Science applications on global data Grids
: The next generation of scientific experiments and studies, popularly called e-Science, is carried out by large collaborations of researchers distributed around the world engaged ...
Srikumar Venugopal, Rajkumar Buyya, Lyle J. Winton