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» On Generating Virtual Worlds from Domain Ontologies
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AFRIGRAPH
2009
ACM
15 years 1 months ago
Using an implicit min/max KD-tree for doing efficient terrain line of sight calculations
The generation of accurate Line of Sight (LOS) visibility information consumes significant resources in large scale synthetic environments such as many-on-many serious games and b...
Bernardt Duvenhage
DAGSTUHL
2007
14 years 11 months ago
Logical Particle Filtering
Abstract. In this paper, we consider the problem of filtering in relational hidden Markov models. We present a compact representation for such models and an associated logical par...
Luke S. Zettlemoyer, Hanna M. Pasula, Leslie Pack ...
GIS
2007
ACM
15 years 10 months ago
Environmental scenario search and visualization
We have developed Environmental Scenario Search Engine (ESSE) for parallel data mining of a set of conditions inside distributed, very large databases from multiple environmental ...
Mikhail N. Zhizhin, Eric A. Kihn, Vassily Lyutsare...
BMCBI
2007
168views more  BMCBI 2007»
14 years 9 months ago
Advancing translational research with the Semantic Web
Background: A fundamental goal of the U.S. National Institute of Health (NIH) "Roadmap" is to strengthen Translational Research, defined as the movement of discoveries i...
Alan Ruttenberg, Tim Clark, William Bug, Matthias ...
ICPR
2006
IEEE
15 years 10 months ago
Bayesian Imitation of Human Behavior in Interactive Computer Games
Modern interactive computer games provide the ability to objectively record complex human behavior, offering a variety of interesting challenges to the pattern-recognition communi...
Bernard Gorman, Christian Bauckhage, Christian Thu...