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» On Genetic Algorithms and Lindenmayer Systems
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EVOW
2010
Springer
15 years 8 months ago
Towards a Generic Framework for Automated Video Game Level Creation
This paper presents a generative system for the automatic creation of video game levels. Our approach is novel in that it allows high-level design goals to be expressed in a top-do...
Nathan Sorenson, Philippe Pasquier
CG
2004
Springer
15 years 1 months ago
Procedural 3D texture synthesis using genetic programming
The automatic synthesis of procedural textures for 3D surfaces using genetic programming is investigated. Genetic algorithms employ a search strategy inspired by Darwinian natural...
Adam Hewgill, Brian J. Ross
IJON
2006
134views more  IJON 2006»
15 years 1 months ago
A new approach to fuzzy classifier systems and its application in self-generating neuro-fuzzy systems
A classifier system is a machine learning system that learns syntactically simple string rules (called classifiers) through a genetic algorithm to guide its performance in an arbi...
Mu-Chun Su, Chien-Hsing Chou, Eugene Lai, Jonathan...
IHI
2010
169views Healthcare» more  IHI 2010»
14 years 8 months ago
Dynamic scheduling of emergency department resources
The processes carried out in a hospital emergency department can be thought of as structures of activities that require resources in order to execute. Costs are reduced when resou...
Junchao Xiao, Leon J. Osterweil, Qing Wang
APCHI
2004
IEEE
15 years 5 months ago
Evolutionary Approaches to Visualisation and Knowledge Discovery
Haiku is a data mining system which combines the best properties of human and machine discovery. An self organising visualisation system is coupled with a genetic algorithm to prov...
Russell Beale, Andy Pryke, Robert J. Hendley