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EUROGRAPHICS
2010
Eurographics
15 years 9 months ago
Real-time Realistic Ocean Lighting using Seamless Transitions from Geometry to BRDF
Realistic animation and rendering of the ocean is an important aspect for simulators, movies and video games. By nature, the ocean is a difficult problem for Computer Graphics: i...
Eric Bruneton, Fabrice Neyret, Nicolas Holzschuch
56
Voted
ICCAD
2005
IEEE
104views Hardware» more  ICCAD 2005»
15 years 9 months ago
Design of DNA origami
— The generation of arbitrary patterns and shapes at very small scales is at the heart of our effort to miniaturize circuits and is fundamental to the development of nanotechnolo...
Paul W. K. Rothemund
92
Voted
ICCAD
2004
IEEE
125views Hardware» more  ICCAD 2004»
15 years 9 months ago
Temporal floorplanning using the T-tree formulation
Improving logic capacity by time-sharing, dynamically reconfigurable FPGAs are employed to handle designs of high complexity and functionality. In this paper, we model each task ...
Ping-Hung Yuh, Chia-Lin Yang, Yao-Wen Chang
ICDAR
2009
IEEE
15 years 7 months ago
Impact of Alphabet Knowledge on Online Writer Identification
Character prototype approaches for writer identification produces a consistent set of templates that are used to model the handwriting styles of writers, thereby allowing high acc...
Guo Xian Tan, Christian Viard-Gaudin, Alex C. Kot
ICPPW
2009
IEEE
15 years 7 months ago
Fast Autotuning Configurations of Parameters in Distributed Computing Systems Using Ordinal Optimization
Conventional autotuning configuration of parameters in distributed computing systems using evolutionary strategies increases integrated performance notably, though at the expense ...
Fan Zhang, Junwei Cao, Lianchen Liu, Cheng Wu