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» On High Dimensional Skylines
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88
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GRAPHITE
2006
ACM
15 years 6 months ago
GPU-based rendering of sparse low-degree implicit surfaces
Implicit surface is a well-known surface representation. Geometric details of an object can be represented using less surface primitives than other representations such as polygon...
Takashi Kanai, Yutaka Ohtake, Hiroaki Kawata, Kiwa...
117
Voted
MSWIM
2006
ACM
15 years 6 months ago
The effect of the radio wave propagation model in mobile ad hoc networks
The simulation of wireless networks has been an important tool for researchers and the industry in the last years. Especially in the field of Mobile Ad Hoc Networking, most curre...
Arne Schmitz, Martin Wenig
129
Voted
PEWASUN
2006
ACM
15 years 6 months ago
Wave propagation using the photon path map
In wireless network planning, much effort is spent on the improvement of the network and transport layer – especially for Mobile Ad Hoc Networks. Although in principle realworl...
Arne Schmitz, Leif Kobbelt
94
Voted
VRCAI
2006
ACM
15 years 6 months ago
ICWall: a calibrated stereo tiled display from commodity components
Recent developments in the fields of parallel rendering and high resolution tiled displays have made it possible to apply these technologies to build large and scalable stereo di...
Tom van der Schaaf, Desmond Germans, Michal Koutek...
112
Voted
AVSS
2005
IEEE
15 years 6 months ago
Detecting and quantifying unusual interactions by correlating salient motion
A significant problem in scene interpretation is efficient bottom-up extraction and representation of salient features. In this paper, we address the problem of correlating sali...
Hayley S. Hung, Shaogang Gong