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» On High Dimensional Skylines
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SSDBM
2009
IEEE
192views Database» more  SSDBM 2009»
15 years 6 months ago
MLR-Index: An Index Structure for Fast and Scalable Similarity Search in High Dimensions
High-dimensional indexing has been very popularly used for performing similarity search over various data types such as multimedia (audio/image/video) databases, document collectio...
Rahul Malik, Sangkyum Kim, Xin Jin, Chandrasekar R...
ICMCS
2006
IEEE
169views Multimedia» more  ICMCS 2006»
15 years 6 months ago
Synthesis and Control of High Resolution Facial Expressions for Visual Interactions
The synthesis of facial expression with control of intensity and personal styles is important in intelligent and affective human-computer interaction, especially in face-to-face i...
Chan-Su Lee, Ahmed M. Elgammal, Dimitris N. Metaxa...
ESA
2003
Springer
111views Algorithms» more  ESA 2003»
15 years 5 months ago
Fast Smallest-Enclosing-Ball Computation in High Dimensions
Abstract. We develop a simple combinatorial algorithm for computing the smallest enclosing ball of a set of points in high dimensional Euclidean space. The resulting code is in mos...
Kaspar Fischer, Bernd Gärtner, Martin Kutz
CGF
2007
171views more  CGF 2007»
14 years 12 months ago
High-Quality Adaptive Soft Shadow Mapping
The recent soft shadow mapping technique [GBP06] allows the rendering in real-time of convincing soft shadows on complex and dynamic scenes using a single shadow map. While attrac...
Gaël Guennebaud, Loïc Barthe, Mathias Pa...
TOG
2008
156views more  TOG 2008»
14 years 11 months ago
Real-time motion retargeting to highly varied user-created morphologies
Character animation in video games--whether manually keyframed or motion captured--has traditionally relied on codifying skeletons early in a game's development, and creating...
Chris Hecker, Bernd Raabe, Ryan W. Enslow, John De...