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VISSYM
2004
14 years 11 months ago
Texture-Based Flow Visualization on Isosurfaces
Isosurfacing, by itself, is a common visualization technique for investigating 3D vector fields. Applying texturebased flow visualization techniques to isosurfaces provides engine...
Robert S. Laramee, Jürgen Schneider, Helwig H...
99
Voted
IJCSS
2000
176views more  IJCSS 2000»
14 years 9 months ago
AI-based discrete sliding-mode control for real-time implementation
Combination of sliding-mode control and an AI block based on fuzzy logic is introduced. This hybrid control structure provides very good control performance and robustness of contr...
Vladimir B. Bajic, Daohang Sha, Xinzhong Li, Xingm...
ICIW
2009
IEEE
15 years 4 months ago
An Adaptive Scheduling Policy for Staged Applications
The performance of Web servers and application servers is a crucial factor for the success of the underlying business activity. Current commercial servers (such as Apache and Micr...
Mohammad Shadi Al Hakeem, Jan Richling, Gero M&uum...
79
Voted
INFOCOM
2006
IEEE
15 years 3 months ago
Scheduling in Non-Blocking Buffered Three-Stage Switching Fabrics
— Three-stage non-blocking switching fabrics are the next step in scaling current crossbar switches to many hundreds or few thousands of ports. Congestion (output contention) man...
Nikolaos Chrysos, Manolis Katevenis
NETGAMES
2004
ACM
15 years 2 months ago
Lightweight QoS-support for networked mobile gaming
In this paper, we present an approach to provide Quality of Service (QoS) for networked mobile gaming. In order to examine the QoS requirements of mobile games, we ported a simple...
Marcel Busse, Bernd Lamparter, Martin Mauve, Wolfg...