Sciweavers

1015 search results - page 127 / 203
» On Information Regularization
Sort
View
LCTRTS
2009
Springer
15 years 6 months ago
Guaranteeing instruction fetch behavior with a lookahead instruction fetch engine (LIFE)
Instruction fetch behavior has been shown to be very regular and predictable, even for diverse application areas. In this work, we propose the Lookahead Instruction Fetch Engine (...
Stephen Roderick Hines, Yuval Peress, Peter Gavin,...
ICDM
2009
IEEE
149views Data Mining» more  ICDM 2009»
15 years 6 months ago
Accelerated Gradient Method for Multi-task Sparse Learning Problem
—Many real world learning problems can be recast as multi-task learning problems which utilize correlations among different tasks to obtain better generalization performance than...
Xi Chen, Weike Pan, James T. Kwok, Jaime G. Carbon...
HUC
2009
Springer
15 years 3 months ago
Playful bottle: a mobile social persuasion system to motivate healthy water intake
This study of mobile persuasion system explores the use of a mobile phone, when attached to an everyday object used by an everyday behavior, becomes a tool to sense and influence ...
Meng-Chieh Chiu, Shih-Ping Chang, Yu-Chen Chang, H...
CGI
2004
IEEE
15 years 3 months ago
Physically-Based Simulation of Objects Represented by Surface Meshes
Objects and scenes in virtual worlds such as 3-d computer games are typically represented by polygonal surface meshes. On the other hand, physically-based simulations of deformati...
Matthias Müller, Matthias Teschner, Markus H....
CSL
2006
Springer
15 years 3 months ago
Game Quantification on Automatic Structures and Hierarchical Model Checking Games
Game quantification is an expressive concept and has been studied in model theory and descriptive set theory, especially in relation to infinitary logics. Automatic structures on t...
Lukasz Kaiser