Sciweavers

179 search results - page 11 / 36
» On Learning Algorithms for Nash Equilibria
Sort
View
APPROX
2009
Springer
115views Algorithms» more  APPROX 2009»
15 years 4 months ago
Small Clique Detection and Approximate Nash Equilibria
Recently, Hazan and Krauthgamer showed [12] that if, for a fixed small ε, an ε-best ε-approximate Nash equilibrium can be found in polynomial time in two-player games, then it ...
Lorenz Minder, Dan Vilenchik
100
Voted
SAGT
2010
Springer
164views Game Theory» more  SAGT 2010»
14 years 8 months ago
On Nash-Equilibria of Approximation-Stable Games
Abstract. One reason for wanting to compute an (approximate) Nash equilibrium of a game is to predict how players will play. However, if the game has multiple equilibria that are f...
Pranjal Awasthi, Maria-Florina Balcan, Avrim Blum,...
ESA
2007
Springer
100views Algorithms» more  ESA 2007»
15 years 3 months ago
Nash Equilibria in Voronoi Games on Graphs
In this paper we study a game where every player is to choose a vertex (facility) in a given undirected graph. All vertices (customers) are then assigned to closest facilities and...
Christoph Dürr, Nguyen Kim Thang
97
Voted
UAI
2004
14 years 11 months ago
Computing Nash Equilibria of Action-Graph Games
Action-graph games (AGGs) are a fully expressive game representation which can compactly express both strict and context-specific independence between players' utility functi...
Navin A. R. Bhat, Kevin Leyton-Brown
SIGECOM
2006
ACM
143views ECommerce» more  SIGECOM 2006»
15 years 3 months ago
The computational complexity of nash equilibria in concisely represented games
Games may be represented in many different ways, and different representations of games affect the complexity of problems associated with games, such as finding a Nash equilib...
Grant Schoenebeck, Salil P. Vadhan