In this paper, we present a novel framework for asynchronous Web-based training. The proposed system has two distinguishing features. Firstly, it is based on P2P architecture for ...
Abstract. In this paper we investigate the effectiveness of applying fuzzy controllers to create strong computer player programs in the domain of backgammon. Fuzzeval, our proposed...
Mikael Heinze, Daniel Ortiz Arroyo, Henrik Legind ...
Abstract. We present a cooperation technique using an accurate management of nogoods to solve a hard real-time problem which consists in assigning periodic tasks to processors in t...
Our work explores an interactive open learner modelling (IOLM) approach where learner diagnosis is considered as an interactive process involving both a computer system and a learn...
The Intelligent Systems Division of the National Institute of Standards and Technology has been engaged for several years in developing real-time systems for autonomous driving. A...