Secondary school students, when investigating tertiary study, have little opportunity to discover what a particular course has to offer and often have a poor understanding of empl...
Trace-level reuse is based on the observation that some traces (dynamic sequences of instructions) are frequently repeated during the execution of a program, and in many cases, th...
Loops are the main time consuming part of programs based on floating point computations. The performance of the loops is limited either by recurrences in the computation or by the...
In processors that do not support floating-point instructions, using fixed-point arithmetic instead of floating-point emulation trades off computation accuracy for execution spe...
Refactorings are behavior-preserving program transformations that automate design evolution in object-oriented applications. Three kinds of design evolution are: schema transformat...