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ECCV
2006
Springer
15 years 4 months ago
Recognition and Segmentation of 3-D Human Action Using HMM and Multi-class AdaBoost
Our goal is to automatically segment and recognize basic human actions, such as stand, walk and wave hands, from a sequence of joint positions or pose angles. Such recognition is d...
Fengjun Lv, Ramakant Nevatia
FPLAY
2008
15 years 4 months ago
A framework for games literacy and understanding games
Based on research that studied the challenges and difficulties faced by students taking games studies and game design courses, we propose that, while many students enrolled in gam...
José Pablo Zagal
129
Voted
CAINE
2008
15 years 4 months ago
Scripted Artificially Intelligent Basic Online Tactical Simulation
For many years, introductory Computer Science courses have followed the same teaching paradigms. These paradigms utilize only simple console windows; more interactive approaches t...
Jesse D. Phillips, Roger V. Hoang, Joseph D. Mahsm...
ICINCO
2004
102views Robotics» more  ICINCO 2004»
15 years 4 months ago
Toward Machines with Emotional Intelligence
For half a century, artificial intelligence researchers have focused on giving machines linguistic and mathematical-logical reasoning abilities, modeled after the classic linguist...
Rosalind W. Picard
ICMLA
2004
15 years 4 months ago
Two new regularized AdaBoost algorithms
AdaBoost rarely suffers from overfitting problems in low noise data cases. However, recent studies with highly noisy patterns clearly showed that overfitting can occur. A natural s...
Yijun Sun, Jian Li, William W. Hager