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AI
1999
Springer
14 years 9 months ago
Cooperation without Deliberation: A Minimal Behavior-based Approach to Multi-Robot Teams
While terminology and some concepts of behavior-based robotics have become widespread, the central ideas are often lost as researchers try to scale behavior to higher levels of co...
Barry Brian Werger
ECAIW
2000
Springer
15 years 2 months ago
Situation Based Strategic Positioning for Coordinating a Team of Homogeneous Agents
In this paper we are proposing an approach for coordinating a team of homogeneous agents based on a flexible common Team Strategy as well as on the concepts of Situation Based Stra...
Luís Paulo Reis, Nuno Lau, Eugenio Oliveira
GECCO
2003
Springer
133views Optimization» more  GECCO 2003»
15 years 3 months ago
Dynamic Strategies in a Real-Time Strategy Game
Abstract. Most modern real-time strategy computer games have a sophisticated but fixed ‘AI’ component that controls the computer’s actions. Once the user has learned how suc...
William Joseph Falke II, Peter Ross
GECCO
2010
Springer
184views Optimization» more  GECCO 2010»
15 years 2 months ago
Transfer learning through indirect encoding
An important goal for the generative and developmental systems (GDS) community is to show that GDS approaches can compete with more mainstream approaches in machine learning (ML)....
Phillip Verbancsics, Kenneth O. Stanley
AIIDE
2006
14 years 11 months ago
Designing a Reinforcement Learning-based Adaptive AI for Large-Scale Strategy Games
This paper investigates the challenges posed by the application of reinforcement learning to large-scale strategy games. In this context, we present steps and techniques which syn...
Charles A. G. Madeira, Vincent Corruble, Geber Ram...