This paper investigates the adaptability of XCS in four different multiagent environments. The environments are realized in a simplified soccer game, and they include (1) singlea...
This paper presents a search engine architecture, RETIN, aiming at retrieving complex categories in large image databases. For indexing, a scheme based on a two-step quantization ...
Philippe Henri Gosselin, Matthieu Cord, Sylvie Phi...
: ConnectIT uses a graphical representation to express strategies for playing the connect-four game. With this tool we can transfer complex knowledge about the connect-four game it...
We present the agent programming language GTGolog, which integrates explicit agent programming in Golog with gametheoretic multi-agent planning in Markov games. It is a generalizat...
A three-level functional architecture for a team of mobile robots is described in detail, including the de nition of the role assigned to each level, the main concepts involved, a...
Pedro U. Lima, Rodrigo M. M. Ventura, Pedro Apar&i...