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GECCO
2005
Springer
108views Optimization» more  GECCO 2005»
15 years 3 months ago
Exploring XCS in multiagent environments
This paper investigates the adaptability of XCS in four different multiagent environments. The environments are realized in a simplified soccer game, and they include (1) singlea...
Hiroyasu Inoue, Keiki Takadama, Katsunori Shimohar...
CVIU
2008
209views more  CVIU 2008»
14 years 9 months ago
Combining visual dictionary, kernel-based similarity and learning strategy for image category retrieval
This paper presents a search engine architecture, RETIN, aiming at retrieving complex categories in large image databases. For indexing, a scheme based on a two-step quantization ...
Philippe Henri Gosselin, Matthieu Cord, Sylvie Phi...
GI
2009
Springer
14 years 7 months ago
Test your Strategy - Intuitive Strategy Definition and Evaluation for Novices and Experts
: ConnectIT uses a graphical representation to express strategies for playing the connect-four game. With this tool we can transfer complex knowledge about the connect-four game it...
Sven Jörges, Marco Bakera, Tiziana Margaria, ...
ECAI
2004
Springer
15 years 3 months ago
Game-Theoretic Agent Programming in Golog
We present the agent programming language GTGolog, which integrates explicit agent programming in Golog with gametheoretic multi-agent planning in Markov games. It is a generalizat...
Alberto Finzi, Thomas Lukasiewicz
ROBOCUP
1999
Springer
94views Robotics» more  ROBOCUP 1999»
15 years 2 months ago
A Functional Architecture for a Team of Fully Autonomous Cooperative Robots
A three-level functional architecture for a team of mobile robots is described in detail, including the de nition of the role assigned to each level, the main concepts involved, a...
Pedro U. Lima, Rodrigo M. M. Ventura, Pedro Apar&i...