Models of human control strategy (HCS), which accurately emulate dynamic human behavior, have far reaching potential in areas ranging from robotics to virtual reality to the intel...
This paper introduces and analyzes a battery of inference models for the problem of semantic role labeling: one based on constraint satisfaction, and several strategies that model...
This paper deals with pattern rejection strategies for self-paced Brain-Computer Interfaces (BCI). First, it introduces two pattern rejection strategies not used yet for self-pace...
A team-based competitive environment is a complex multiagent environment, in which agents are required to coordinate with each other not only to enhance their collective behavior,...
We describe how to take a set of interaction traces produced by different pairs of players in a two-player repeated game, and combine them into a composite strategy. We provide an...