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ACMACE
2009
ACM
15 years 4 months ago
Classifying input for active games
Active games are video games that involve physical activity. Active games capture input via a variety of devices such as accelerometers, cameras, pressure sensors and exercise equ...
Tadeusz Stach, T. C. Nicholas Graham, Matthew Breh...
AGENTS
2001
Springer
15 years 2 months ago
Tears and fears: modeling emotions and emotional behaviors in synthetic agents
Emotions play a critical role in creating engaging and believable characters to populate virtual worlds. Our goal is to create general computational models to support characters t...
Jonathan Gratch, Stacy Marsella
ACMACE
2007
ACM
15 years 1 months ago
Building a table tennis game for three players
Physical leisure activities such as table tennis provide healthy exercise and can offer a means to connect with others socially; however, players have to be in the same physical l...
Florian Mueller, Martin R. Gibbs
CLEF
2006
Springer
15 years 1 months ago
The Bilingual System MUSCLEF at QA@CLEF 2006
This paper presents our bilingual question-answering system MUSCLEF. We underline the difficulties encountered when shifting from a mono to a cross-lingual system, then we focus o...
Brigitte Grau, Anne-Laure Ligozat, Isabelle Robba,...
AADEBUG
1995
Springer
15 years 1 months ago
Software Testability Measurement for Assertion Placement and Fault Localization
Software testability, the tendency for software to reveal its faults during testing, is an important issue for veri cation and quality assurance. Testability measurement can also b...
Jeffrey M. Voas