A student's goals and attitudes while interacting with a tutor are typically unseen and unknowable. However their outward behavior (e.g. problem-solving time, mistakes and hel...
The work proposes a hierarchical architecture for learning amic scenes at various levels of knowledge abstraction. The raw visual information is processed at different stages to g...
This paper presents insights about design practices that can lead to effective and fun games for learning, gleaned from interviews with experienced game developers. We based our a...
In this paper we utilising some popular educational data mining (EDM) methods to explore and mine educational data resulted from a system that supports reflection for learning call...
Learning tasks from a single demonstration presents a significant challenge because the observed sequence is inherently an incomplete representation of the procedure that is speci...
Hyuckchul Jung, James F. Allen, Nathanael Chambers...