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» On Positioning for Augmented Reality Systems
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86
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ATAL
2006
Springer
15 years 4 months ago
Balancing the needs of players and spectators in agent-based commentary systems
We describe an agent-based commentary system for computer games which produces real-time and post-game commentary for spectators. Our system adopts an embodied approach in which r...
Dan Fielding, Brian Logan, Steve Benford
70
Voted
CSI
2008
95views more  CSI 2008»
15 years 17 days ago
Feasibility and infrastructural study of AR interfacing and intuitive simulation on 3D nonlinear systems
High-fidelity simulations with intuitive user interfaces expedite real-world tasks. Augmented Reality (AR), enables 3D computer-generated entities to coexist in users' view o...
Seungjun Kim, Nitaigour-Premchand Mahalik, Anind K...
82
Voted
ISBI
2007
IEEE
15 years 6 months ago
Design and Calibration of a Virtual Tomographic Reflection System
Virtual Tomographic Reflection (VTR) is a new augmented reality technique that allows users to view volumetric image data using an interaction paradigm based on medical ultrasoun...
Damion Shelton, Bing Wu, Roberta L. Klatzky, Georg...
109
Voted
DIMEA
2008
212views Multimedia» more  DIMEA 2008»
15 years 2 months ago
A game-engine based virtual museum authoring and presentation system
In this paper we present a system that facilitates virtual museum development and usage. The system is based on a game engine, ensuring thus minimal cost and good performance, and...
Victor Mateevitsi, Michael Sfakianos, George Lepou...
ICPR
2008
IEEE
16 years 1 months ago
Feature selection for real-time image matching systems
This paper proposes a general feature selection approach for real-time image matching systems. To demonstrate the idea's effectiveness, we focus on the issue of rotational in...
Quan Wang, Suya You