Sciweavers

719 search results - page 52 / 144
» On Positioning for Augmented Reality Systems
Sort
View
104
Voted
CVRMED
1997
Springer
15 years 4 months ago
Design considerations for a computer-vision-enabled ophthalmic augmented reality environment
We have initiated studies towards the design and implementation of an ophthalmic augmented reality environment in order to allow for a more precise laser treatment for ophthalmic...
Jeffrey W. Berger, Michael E. Leventon, Nobuhiko H...
ACMACE
2004
ACM
15 years 6 months ago
AR-bowling: immersive and realistic game play in real environments using augmented reality
The game and entertainment industry plays an enormous role within the development and extensive usage of new technologies. They are one major technology driver concerning the deve...
Carsten Matysczok, Rafael Radkowski, Jan Berssenbr...
80
Voted
CHI
2009
ACM
16 years 1 months ago
Map torchlight: a mobile augmented reality camera projector unit
The advantages of paper-based maps have been utilized in the field of mobile Augmented Reality (AR) in the last few years. Traditional paper-based maps provide high-resolution, la...
Johannes Schöning, Michael Rohs, Sven G. Krat...
95
Voted
ISMAR
2003
IEEE
15 years 5 months ago
Resolving Multiple Occluded Layers in Augmented Reality
A useful function of augmented reality (AR) systems is their ability to visualize occluded infrastructure directly in a user’s view of the environment. This is especially import...
Mark A. Livingston, J. Edward Swan II, Joseph L. G...
116
Voted
ACMACE
2008
ACM
15 years 2 months ago
BragFish: exploring physical and social interaction in co-located handheld augmented reality games
In this paper, we present our research on social interaction in colocated handheld augmented reality (AR) games. These games are characterized by shared physical spaces that promo...
Yan Xu, Maribeth Gandy, Sami Deen, Brian Schrank, ...