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» On Positioning for Augmented Reality Systems
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105
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CHI
2009
ACM
16 years 1 months ago
Social immersive media: pursuing best practices for multi-user interactive camera/projector exhibits
Based on ten years' experience developing interactive camera/projector systems for public science and culture exhibits, we define a distinct form of augmented reality focused...
Scott S. Snibbe, Hayes Raffle
CHI
2003
ACM
16 years 27 days ago
Where on-line meets on the streets: experiences with mobile mixed reality games
We describe two games in which online participants collaborated with mobile participants on the city streets. In the first, the players were online and professional performers wer...
Martin Flintham, Steve Benford, Rob Anastasi, Terr...
88
Voted
WWW
2004
ACM
16 years 1 months ago
Event synchronization for interactive cyberdrama generation on the web: a distributed approach
The digital generation of a story in which users have influence over the narrative is emerging as an exciting example of computer-based interactive entertainment. Interactive stor...
Stefano Ferretti, Marco Roccetti
NPAR
2009
ACM
15 years 7 months ago
Airbrush simulation for artwork and computer modeling
A computerized airbrush system with a full three dimensional airbrush interface is presented. The position and orientation of an electronic airbrush tool is tracked in space, and,...
Jonathan Konieczny, Gary W. Meyer
ISMAR
2008
IEEE
15 years 7 months ago
Relative pose calibration of a spherical camera and an IMU
This paper is concerned with the problem of estimating the relative translation and orientation of an inertial measurement unit and a spherical camera, which are rigidly connected...
Jeroen D. Hol, Thomas B. Schön, Fredrik Gusta...