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» On Positioning for Augmented Reality Systems
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LOCA
2007
Springer
15 years 6 months ago
Inferring Position Knowledge from Location Predicates
Many context- and location-aware applications request high accuracy and availability of positioning systems. In reality however, knowledge about the current position may be incompl...
Jörg Roth
3DIM
2003
IEEE
15 years 5 months ago
Stable Real-Time Interaction Between Virtual Humans And Real Scenes
We present an Augmented Reality system that relies on purely passive techniques to solve the real-time registration problem. It can run on a portable PC and does not require engin...
Luca Vacchetti, Vincent Lepetit, George Papagianna...
PCM
2001
Springer
223views Multimedia» more  PCM 2001»
15 years 5 months ago
VizWear: Toward Human-Centered Interaction through Wearable Vision and Visualization
Abstract. In this paper, we discuss the development of wearable systems which we collectively term VizWear. Vision plays an important role in both people's and computers'...
Takeshi Kurata, Takashi Okuma, Masakatsu Kourogi, ...
118
Voted
VRST
2005
ACM
15 years 6 months ago
Rapid scene modelling, registration and specification for mixed reality systems
Many mixed-reality systems require real-time composition of virtual objects with real video. Such composition requires some description of the virtual and real scene geometries an...
Russell M. Freeman, Anthony Steed, Bin Zhou
113
Voted
ACMACE
2005
ACM
15 years 6 months ago
The CaveUT system: immersive entertainment based on a game engine
We describe the development of the CaveUT system, which is a software supporting immersive virtual reality installations based on the Unreal Tournament game engine. CaveUT impleme...
Jeffrey Jacobson, Marc Le Renard, Jean-Luc Lugrin,...