Many context- and location-aware applications request high accuracy and availability of positioning systems. In reality however, knowledge about the current position may be incompl...
We present an Augmented Reality system that relies on purely passive techniques to solve the real-time registration problem. It can run on a portable PC and does not require engin...
Luca Vacchetti, Vincent Lepetit, George Papagianna...
Abstract. In this paper, we discuss the development of wearable systems which we collectively term VizWear. Vision plays an important role in both people's and computers'...
Many mixed-reality systems require real-time composition of virtual objects with real video. Such composition requires some description of the virtual and real scene geometries an...
We describe the development of the CaveUT system, which is a software supporting immersive virtual reality installations based on the Unreal Tournament game engine. CaveUT impleme...
Jeffrey Jacobson, Marc Le Renard, Jean-Luc Lugrin,...