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» On Positioning for Augmented Reality Systems
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ISMAR
2003
IEEE
15 years 5 months ago
Robust Vision-Based Registration Utilizing Bird's-Eye View with User's View
This paper describes new vision-based registration methods utilizing not only cameras on a user’s head-mounted display but also a bird’s-eye view camera that observes the user...
Kiyohide Satoh, Shinji Uchiyama, Hiroyuki Yamamoto...
128
Voted
IPSN
2011
Springer
14 years 4 months ago
SpiderBat: Augmenting wireless sensor networks with distance and angle information
Having access to accurate position information is a key requirement for many wireless sensor network applications. We present the design, implementation and evaluation of SpiderBa...
Georg Oberholzer, Philipp Sommer, Roger Wattenhofe...
ACMACE
2005
ACM
15 years 2 months ago
Game space design foundations for trans-reality games
Trans-reality games are games that take advantage of pervasive, mobile, ubiquitous, location-based and mixed reality technical infrastructures to create game spaces that can inclu...
Craig A. Lindley
102
Voted
OZCHI
2006
ACM
15 years 6 months ago
A table tennis game for three players
Table tennis is a game that can provide healthy exercise and is also a social pastime for players of all ages across the world. However, players have to be collocated to play, and...
Florian Mueller, Martin R. Gibbs
110
Voted
IJVR
2008
158views more  IJVR 2008»
15 years 16 days ago
How and Why Affordable Virtual Reality Shapes the Future of Education
This paper presents an analysis of how and why a new generation of virtual reality peripherals affect virtual reality in general, and its uses for education in particular. We descr...
Barnabas Takacs