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» On Positioning for Augmented Reality Systems
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100
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VR
2010
IEEE
151views Virtual Reality» more  VR 2010»
14 years 11 months ago
Astrojumper: Designing a virtual reality exergame to motivate children with autism to exercise
Children with autism show substantial benefits from rigorous physical activity, however it is often difficult to motivate these individuals to exercise due to their usually sede...
Samantha L. Finkelstein, Andrea Nickel, Tiffany Ba...
131
Voted
DIM
2007
ACM
15 years 4 months ago
Using reputation to augment explicit authorization
Online social networks are formed when web applications allow users to contribute to an online community. The explosive growth of these social networks taxes the management capaci...
Phillip J. Windley, Devlin Daley, Bryant Cutler, K...
119
Voted
VW
2009
Springer
153views Virtual Reality» more  VW 2009»
15 years 7 months ago
Enhancing Presence in Head-Mounted Display Environments by Visual Body Feedback Using Head-Mounted Cameras
—A fully-articulated visual representation of a user in an immersive virtual environment (IVE) can enhance the user’s subjective sense of feeling present in the virtual world. ...
Gerd Bruder, Frank Steinicke, Kai Rothaus, Klaus H...
138
Voted
ATAL
2011
Springer
14 years 16 days ago
Interactive storytelling with temporal planning
Narrative time has an important role to play in Interactive Storytelling (IS) systems. In contrast to prevailing IS approaches which use implicit models of time, in our work we ha...
Julie Porteous, Jonathan Teutenberg, Fred Charles,...
VR
2000
IEEE
168views Virtual Reality» more  VR 2000»
15 years 5 months ago
The Perceptive Workbench: Toward Spontaneous and Natural Interaction in Semi-immersive Virtual Environments
The Perceptive Workbench enables a spontaneous, natural, and unimpeded interface between the physical and virtual worlds. It uses vision-based methods for interaction that elimina...
Bastian Leibe, Thad Starner, William Ribarsky, Zac...