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» On Positioning for Augmented Reality Systems
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97
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VR
2010
IEEE
133views Virtual Reality» more  VR 2010»
14 years 11 months ago
The role of latency in the validity of AR simulation
It is extremely challenging to run controlled studies comparing multiple Augmented Reality (AR) systems. We use an AR simulation approach, in which a Virtual Reality (VR) system i...
Cha Lee, Scott Bonebrake, Tobias Höllerer, Do...
104
Voted
VRST
2003
ACM
15 years 5 months ago
Information-rich virtual environments: theory, tools, and research agenda
Virtual environments (VEs) allow users to experience and interact with a rich sensory environment, but most virtual worlds contain only sensory information similar to that which w...
Doug A. Bowman, Chris North, Jian Chen, Nicholas F...
HAPTICS
2006
IEEE
15 years 6 months ago
Haptically Annotated Movies: Reaching Out and Touching the Silver Screen
The film industry consistently strives to make the movie-going experience more immersive and more captivating, through larger screens, higher-quality images, and increasingly soph...
Derek Gaw, Daniel Morris, Kenneth Salisbury
PERVASIVE
2007
Springer
15 years 6 months ago
Evaluating a Wearable Display Jersey for Augmenting Team Sports Awareness
This paper introduces a user-centered design process and case study evaluation of a novel wearable visualization system for team sports, coined TeamAwear. TeamAwear consists of thr...
Mitchell Page, Andrew Vande Moere
78
Voted
PDPTA
2003
15 years 1 months ago
Solipsis: A Massively Multi-Participant Virtual World
—This paper presents a massively shared virtual reality system based on a network of peers. It does not rely on any server nor on IP multicast, and intends to be scalable to an u...
Joaquín Keller, Gwendal Simon