Sciweavers

2116 search results - page 101 / 424
» On Probabilistic Alternating Simulations
Sort
View
CGF
2004
82views more  CGF 2004»
14 years 9 months ago
Scalable Behaviors for Crowd Simulation
Crowd simulation for virtual environments offers many challenges centered on the trade-offs between rich behavior, control and computational cost. In this paper we present a new a...
Mankyu Sung, Michael Gleicher, Stephen Chenney
TSMC
2010
14 years 4 months ago
Uncertainty Evaluation Through Mapping Identification in Intensive Dynamic Simulations
We study how the dependence of a simulation output on an uncertain parameter can be determined, when simulations are computationally expensive and so can only be run for very few p...
Yan Wan, Sandip Roy, Bernard C. Lesieutre
IFIP
2000
Springer
15 years 1 months ago
A New Approach to Software Integration Frameworks for Multi-physics Simulation Codes
Existing software integration frameworks typically require large manual rewrites of existing codes, or specific tailoring of codes written to be used in the framework. The result i...
Eric de Sturler, Jay Hoeflinger, Laxmikant V. Kal&...
GECCO
2005
Springer
136views Optimization» more  GECCO 2005»
15 years 3 months ago
Learned mutation strategies in genetic programming for evolution and adaptation of simulated snakebot
In this work we propose an approach of incorporating learned mutation strategies (LMS) in genetic programming (GP) employed for evolution and adaptation of locomotion gaits of sim...
Ivan Tanev
ISVC
2009
Springer
15 years 2 months ago
Codebook-Based Background Subtraction to Generate Photorealistic Avatars in a Walkthrough Simulator
Foregrounds extracted from the background, which are intended to be used as photorealistic avatars for simulators in a variety of virtual worlds, should satisfy the following four ...
Anjin Park, Keechul Jung, Takeshi Kurata