Crowd simulation for virtual environments offers many challenges centered on the trade-offs between rich behavior, control and computational cost. In this paper we present a new a...
We study how the dependence of a simulation output on an uncertain parameter can be determined, when simulations are computationally expensive and so can only be run for very few p...
Existing software integration frameworks typically require large manual rewrites of existing codes, or specific tailoring of codes written to be used in the framework. The result i...
Eric de Sturler, Jay Hoeflinger, Laxmikant V. Kal&...
In this work we propose an approach of incorporating learned mutation strategies (LMS) in genetic programming (GP) employed for evolution and adaptation of locomotion gaits of sim...
Foregrounds extracted from the background, which are intended to be used as photorealistic avatars for simulators in a variety of virtual worlds, should satisfy the following four ...