Prior to this work, all implementations of stack simulation [MGS70] required more than linear time to process an address trace. In particular these implementations are often slow ...
In this paper we present the use of "what-if"-analysis in simulation games for spatial decision making by introducing the concept of multiple worlds. We expect that &quo...
The IEEE 802.16 technology is emerging as a promising solution for BWA due to its ability to support multimedia services and to operate in multiple physical environments. Also, wi...
This paper discusses the design, development, and use of a performance monitoring tool for Distributed Interactive Simulations (DIS). A typical DIS environment consists of hundred...
Stochastic model checking has been used recently to assess, among others, dependability measures for a variety of systems. However, the employed numerical methods, as, e.g., suppor...