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EGPGV
2004
Springer
175views Visualization» more  EGPGV 2004»
15 years 3 months ago
Interactive Parallel Visualization of Large Particle Datasets
This paper presents a new interactive parallel method for direct visualization of large particle datasets. Based on a parallel rendering cluster, a frame rate of 9 frames-per-seco...
Kevin Liang, Patricia Monger, Huge Couchman
CIDR
2011
342views Algorithms» more  CIDR 2011»
14 years 1 months ago
Megastore: Providing Scalable, Highly Available Storage for Interactive Services
Megastore is a storage system developed to meet the requirements of today’s interactive online services. Megastore blends the scalability of a NoSQL datastore with the convenien...
Jason Baker, Chris Bond, James Corbett, J. J. Furm...
PDPTA
2007
14 years 11 months ago
Mobile Thin-Client System with Fault Tolerance and Scalability by "HTTP-FUSE-KNOPPIX-BOX"
We have developed a mobile thin-client server named ”HTTP-FUSE-KNOPPIX-BOX” that incorporates mechanisms for increasing performance, distributing load, and providing fault tole...
Jun Kanai, Mitaro Namiki, Kuniyasu Suzaki, Toshiki...
RTAS
2002
IEEE
15 years 2 months ago
Achieving End-to-end Predictability in the TAO Real-time CORBA ORB
End-to-end predictability of operations is essential for many fixed-priority distributed real-time and embedded (DRE) applications, such as command and control systems, manufactu...
Irfan Pyarali, Douglas C. Schmidt, Ron Cytron
79
Voted
MM
2009
ACM
138views Multimedia» more  MM 2009»
15 years 4 months ago
MobileTI: a portable tele-immersive system
We present MobileTI, a portable tele-immersive system that merges 3D video representations of users in real time to enable remote collaboration across geographical distances. With...
Wanmin Wu, Raoul Rivas, Md. Ahsan Arefin, Shu Shi,...