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AIPS
2007
14 years 11 months ago
Online Planning for Resource Production in Real-Time Strategy Games
Planning in domains with temporal and numerical properties is an important research problem. One application of this is the resource production problem in real-time strategy (RTS)...
Hei Chan, Alan Fern, Soumya Ray, Nick Wilson, Chri...
CONEXT
2005
ACM
14 years 11 months ago
MRS: a simple cross-layer heuristic to improve throughput capacity in wireless mesh networks
Wireless Mesh Networks (WMNs) are an emerging architecture based on multi-hop transmission. ISPs considers WMNs as a potential future technology to offer broadband Internet acces...
Luigi Iannone, Serge Fdida
76
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FOCS
2005
IEEE
15 years 3 months ago
Approximation Algorithms for Unique Games
We present a polynomial time algorithm based on semidefinite programming that, given a unique game of value 1 − O(1/ log n), satisfies a constant fraction of constraints, wher...
Luca Trevisan
ATAL
2004
Springer
15 years 2 months ago
Best-Response Multiagent Learning in Non-Stationary Environments
This paper investigates a relatively new direction in Multiagent Reinforcement Learning. Most multiagent learning techniques focus on Nash equilibria as elements of both the learn...
Michael Weinberg, Jeffrey S. Rosenschein
GLOBECOM
2008
IEEE
15 years 3 months ago
Game Theoretic Rate Adaptation for Spectrum-Overlay Cognitive Radio Networks
— We consider the issue of fair share of the spectrum opportunity for the case of spectrum-overlay cognitive radio networks. Owing to the decentralized nature of the network, we ...
Laxminarayana S. Pillutla, Vikram Krishnamurthy