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CORR
2007
Springer
102views Education» more  CORR 2007»
14 years 9 months ago
Solving Triangular Peg Solitaire
We consider the one-person game of peg solitaire on a triangular board of arbitrary size. The basic game begins from a full board with one peg missing and finishes with one peg a...
George I. Bell
ATAL
2010
Springer
14 years 10 months ago
Using counterfactual regret minimization to create competitive multiplayer poker agents
Games are used to evaluate and advance Multiagent and Artificial Intelligence techniques. Most of these games are deterministic with perfect information (e.g. Chess and Checkers)....
Nicholas Abou Risk, Duane Szafron
AAAI
1996
14 years 10 months ago
Learning to Take Actions
We formalize a model for supervised learning of action strategies in dynamic stochastic domains and show that PAC-learning results on Occam algorithms hold in this model as well. W...
Roni Khardon
ECCC
2006
71views more  ECCC 2006»
14 years 9 months ago
Polynomial Algorithms for Approximating Nash Equilibria of Bimatrix Games
We focus on the problem of computing an -Nash equilibrium of a bimatrix game, when is an absolute constant. We present a simple algorithm for computing a 3 4 -Nash equilibrium for ...
Spyros C. Kontogiannis, Panagiota N. Panagopoulou,...
SAT
2010
Springer
172views Hardware» more  SAT 2010»
14 years 7 months ago
On the Relative Merits of Simple Local Search Methods for the MAX-SAT Problem
Algorithms based on local search are popular for solving many optimization problems including the maximum satisfiability problem (MAXSAT). With regard to MAXSAT, the state of the ...
Denis Pankratov, Allan Borodin