We consider the one-person game of peg solitaire on a triangular board of arbitrary size. The basic game begins from a full board with one peg missing and finishes with one peg a...
Games are used to evaluate and advance Multiagent and Artificial Intelligence techniques. Most of these games are deterministic with perfect information (e.g. Chess and Checkers)....
We formalize a model for supervised learning of action strategies in dynamic stochastic domains and show that PAC-learning results on Occam algorithms hold in this model as well. W...
We focus on the problem of computing an -Nash equilibrium of a bimatrix game, when is an absolute constant. We present a simple algorithm for computing a 3 4 -Nash equilibrium for ...
Spyros C. Kontogiannis, Panagiota N. Panagopoulou,...
Algorithms based on local search are popular for solving many optimization problems including the maximum satisfiability problem (MAXSAT). With regard to MAXSAT, the state of the ...