Sciweavers

350 search results - page 59 / 70
» On Strategy Improvement Algorithms for Simple Stochastic Gam...
Sort
View
AAAI
2007
15 years 1 months ago
Concurrent Action Execution with Shared Fluents
Concurrent action execution is important for plan-length minimization. However, action specifications are often limited to avoid conflicts arising from precondition/effect inter...
Michael Buro, Alexander Kovarsky
98
Voted
JNW
2007
80views more  JNW 2007»
14 years 11 months ago
A New Method of Using Sensor Network for Solving Pursuit-Evasion Problem
— Wireless sensor networks offer the potential to significantly improve the performance of pursuers in pursuit-evasion games. In this paper, we study several sensor network syst...
Peng Zhuang, Yi Shang, Hongchi Shi
EUROGRAPHICS
2010
Eurographics
15 years 8 months ago
Seamless Montage for Texturing Models
We present an automatic method to recover high-resolution texture over an object by mapping detailed photographs onto its surface. Such high-resolution detail often reveals inaccu...
Ran Gal, Yonatan Wexler, Eyal Ofek, Hugues Hoppe, ...
PRL
2007
180views more  PRL 2007»
14 years 11 months ago
Feature selection based on rough sets and particle swarm optimization
: We propose a new feature selection strategy based on rough sets and Particle Swarm Optimization (PSO). Rough sets has been used as a feature selection method with much success, b...
Xiangyang Wang, Jie Yang, Xiaolong Teng, Weijun Xi...
JMLR
2010
189views more  JMLR 2010»
14 years 6 months ago
Adaptive Step-size Policy Gradients with Average Reward Metric
In this paper, we propose a novel adaptive step-size approach for policy gradient reinforcement learning. A new metric is defined for policy gradients that measures the effect of ...
Takamitsu Matsubara, Tetsuro Morimura, Jun Morimot...