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ICNP
2007
IEEE
15 years 3 months ago
A Simple Model for Analyzing P2P Streaming Protocols
— P2P streaming tries to achieve scalability (like P2P file distribution) and at the same time meet real-time playback requirements. It is a challenging problem still not well u...
Yipeng Zhou, Dah-Ming Chiu, John C. S. Lui
AMC
2008
86views more  AMC 2008»
14 years 9 months ago
Numerical solution of stochastic Nash games with state-dependent noise for weakly coupled large-scale systems
This paper discusses the infinite horizon stochastic Nash games with state-dependent noise. After establishing the asymptotic structure along with the positive semidefiniteness for...
Muneomi Sagara, Hiroaki Mukaidani, Toru Yamamoto
CIG
2005
IEEE
15 years 3 months ago
Case-Injection Improves Response Time for a Real-Time Strategy Game
We present a case-injected genetic algorithm player for Strike Ops, a real-time strategy game. Such strategy games are fundamentally resource allocation optimization problems and o...
Chris Miles, Sushil J. Louis
AI
2007
Springer
15 years 3 months ago
Competition and Coordination in Stochastic Games
Agent competition and coordination are two classical and most important tasks in multiagent systems. In recent years, there was a number of learning algorithms proposed to resolve ...
Andriy Burkov, Abdeslam Boularias, Brahim Chaib-dr...
GECCO
2004
Springer
108views Optimization» more  GECCO 2004»
15 years 2 months ago
Simple Population Replacement Strategies for a Steady-State Multi-objective Evolutionary Algorithm
This paper explores some simple evolutionary strategies for an elitist, steady-state Pareto-based multi-objective evolutionary algorithm. The experimental framework is based on the...
Christine L. Mumford