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ICPP
2008
IEEE
15 years 9 months ago
A Scalable Architecture for Crowd Simulation: Implementing a Parallel Action Server
Crowd simulation can be considered as a special case of Virtual Environments where avatars are intelligent agents instead of user-driven entities. These applications require both ...
Guillermo Vigueras, Miguel Lozano, Carlos Perez, J...
DSRT
1999
IEEE
15 years 7 months ago
Simulation of Multimedia Systems Based on Actors and QoSsynchronizers
This paper describes a variant of the actor model suited to the development of multimedia systems. The actor model centers on non-overkilling concurrency and customizable constrai...
Giancarlo Fortino, Libero Nigro
91
Voted
CORR
2010
Springer
106views Education» more  CORR 2010»
15 years 19 days ago
Simulating space and time
This paper explores the idea that the space-time of a virtual reality could appear to those within it as our space-time does to us. The likely processing needed to do this include...
Brian Whitworth
NPC
2004
Springer
15 years 8 months ago
Accurate Emulation of Wireless Sensor Networks
Abstract. Wireless sensor networks (WSNs) have a wide range of useful, datacentric applications, and major techniques involved in these applications include in-network query proces...
Hejun Wu, Qiong Luo, Pei Zheng, Bingsheng He, Lion...
VR
2003
IEEE
132views Virtual Reality» more  VR 2003»
15 years 8 months ago
Syzygy: Native PC Cluster VR
The Syzygy software library consists of tools for programming VR applications on PC clusters. Since the PC cluster environment presents application development constraints, it is ...
Benjamin Schaeffer, Camille Goudeseune