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106
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IPPS
1999
IEEE
15 years 3 months ago
Qos Control and Adaptation in Distributed Multimedia Systems
Presently, many distributed multimedia systems adapt to their changing environments and Quality of Service (QoS) requirements by exchanging control and feedback data between server...
Farid Naït-Abdesselam, Nazim Agoulmine
HPCA
1998
IEEE
15 years 3 months ago
Exploiting Two-Case Delivery for Fast Protected Messaging
We propose and evaluate two complementary techniques to protect and virtualize a tightly-coupled network interface in a multicomputer. The techniques allow efficient, direct appli...
Kenneth Mackenzie, John Kubiatowicz, Matthew Frank...
107
Voted
NOSSDAV
2005
Springer
15 years 5 months ago
MOPAR: a mobile peer-to-peer overlay architecture for interest management of massively multiplayer online games
In this paper we propose a fully distributed peer-to-peer (P2P) infrastructure supporting Networked Virtual Environment (NVE) applications, such as massively multiplayer online ga...
Anthony (Peiqun) Yu, Son T. Vuong
SIGGRAPH
1994
ACM
15 years 3 months ago
IRIS performer: a high performance multiprocessing toolkit for real-time 3D graphics
This paper describes the design and implementation of IRIS Performer, a toolkit for visual simulation, virtual reality, and other real-time 3D graphics applications. The principal...
John Rohlf, James Helman
104
Voted
NETGAMES
2006
ACM
15 years 5 months ago
Meeting technology challenges of pervasive augmented reality games
Pervasive games provide a new type of game combining new technologies with the real environment of the players. While this already poses new challenges to the game developer, requ...
Wolfgang Broll, Jan Ohlenburg, Irma Lindt, Iris He...