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MTA
2011
220views Hardware» more  MTA 2011»
14 years 4 months ago
Modeling, simulation, and practice of floor control for synchronous and ubiquitous collaboration
: With the advances in a variety of software/hardware technologies and wireless networking, there is coming a need for ubiquitous collaboration which allows people to access inform...
Kangseok Kim, Geoffrey C. Fox
CAEPIA
2003
Springer
15 years 2 months ago
A New Genetic Approach for the Partitioning Problem in Distributed Virtual Environment Systems
The Partitioning problem is a key issue in the design of Distributed Virtual Environment (DVE) systems based on a server-network architecture. This problem consist of efficiently ...
Pedro Morillo, Pedro López, Juan M. Ordu&nt...
104
Voted
CCGRID
2001
IEEE
15 years 1 months ago
Software Environments For Cluster-Based Display Systems
An inexpensive way to construct a scalable display wall system is to use a cluster of PCs with commodity graphics accelerators to drive an array of projectors. A challenge is to b...
Han Chen, Douglas W. Clark, Zhiyan Liu, Grant Wall...
ICDCSW
2007
IEEE
15 years 3 months ago
Enhancing Neighborship Consistency for Peer-to-Peer Distributed Virtual Environments
Although P2P-based DVEs can potentially solve the scalability issues, other important issues such as consistency remain unexplored. In this paper, we address neighborship consiste...
Jehn-Ruey Jiang, Jiun-Shiang Chiou, Shun-Yun Hu
EMSOFT
2007
Springer
15 years 3 months ago
Virtual execution of AADL models via a translation into synchronous programs
Architecture description languages are used to describe both the hardware and software architecture of an application, at system-level. The basic software components are intended ...
Erwan Jahier, Nicolas Halbwachs, Pascal Raymond, X...