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» On The Next Move in Programming
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CG
2008
Springer
15 years 2 months ago
Learning Positional Features for Annotating Chess Games: A Case Study
Abstract. By developing an intelligent computer system that will provide commentary of chess moves in a comprehensible, user-friendly and instructive way, we are trying to use the ...
Matej Guid, Martin Mozina, Jana Krivec, Aleksander...
121
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FLAIRS
2003
15 years 2 months ago
Learning Opening Strategy in the Game of Go
In this paper, we present an experimental methodology and results for a machine learning approach to learning opening strategy in the game of Go, a game for which the best compute...
Timothy Huang, Graeme Connell, Bryan McQuade
79
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EOR
2007
87views more  EOR 2007»
15 years 18 days ago
The TV-Break Packing Problem
Instead of selling advertisement spots one by one, some French satellite channels decided in 2002 to modify their commercial offer in order to sell packages of spots. These new g...
Thierry Benoist, Eric Bourreau, Benoît Rotte...
110
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AUTOMATICA
2002
104views more  AUTOMATICA 2002»
15 years 15 days ago
Who needs QP for linear MPC anyway?
Conventional MPC uses quadratic programming (QP) to minimise, on-line, a cost over n linearly constrained control moves. However, stability constraints often require the use of la...
Basil Kouvaritakis, Mark Cannon, J. Anthony Rossit...
99
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CACM
2011
84views more  CACM 2011»
14 years 7 months ago
Using simple abstraction to reinvent computing for parallelism
ple abstraction encapsulating the desired interface between programmers and system builders. Using Simple ion to Reinvent Computing for Parallelism doi:10.1145/1866739.1866757 abst...
Uzi Vishkin