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» On Timed Alternating Simulation for Concurrent Timed Games
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DSN
2008
IEEE
15 years 4 months ago
Enhancing data availability in disk drives through background activities
Latent sector errors in disk drives affect only a few data sectors. They occur silently and are detected only when the affected area is accessed again. If a latent error is detect...
Ningfang Mi, Alma Riska, Evgenia Smirni, Erik Ried...
LADC
2007
Springer
15 years 3 months ago
Connectivity in Eventually Quiescent Dynamic Distributed Systems
A distributed dynamic system is a fully distributed system subject to a continual arrival/departure of the entities defining the system. Another characterizing dimension of these ...
Sara Tucci Piergiovanni, Roberto Baldoni
SI3D
2003
ACM
15 years 3 months ago
Pattern based procedural textures
Numerous real-time applications such computer games or flight simulators require non-repetitive high-resolution texturing on large landscapes. We propose an algorithm which proce...
Sylvain Lefebvre, Fabrice Neyret
LWA
2007
14 years 11 months ago
Taking the Teacher's Perspective for User Modeling in Complex Domains
Serious games that should adapt training to the individual might benefit from methods that are developed for intelligent tutoring systems. One method, model tracing, might be used...
Christian P. Janssen, Hedderik van Rijn
JPDC
2008
128views more  JPDC 2008»
14 years 9 months ago
An interference-aware fair scheduling for multicast in wireless mesh networks
Multicast is a fundamental routing service in wireless mesh networks (WMNs) due to its many potential applications such as video conferencing, online games, and webcast. Recently,...
Dimitrios Koutsonikolas, Saumitra M. Das, Y. Charl...