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» On Timed Alternating Simulation for Concurrent Timed Games
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IANDC
2008
74views more  IANDC 2008»
14 years 9 months ago
Baire categories on small complexity classes and meager-comeager laws
We introduce two resource-bounded Baire category notions on small complexity classes such as P, QUASIPOLY, SUBEXP and PSPACE and on probabilistic classes such as BPP, which differ...
Philippe Moser
104
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CORR
2007
Springer
106views Education» more  CORR 2007»
14 years 9 months ago
Bandit Algorithms for Tree Search
Bandit based methods for tree search have recently gained popularity when applied to huge trees, e.g. in the game of go [6]. Their efficient exploration of the tree enables to ret...
Pierre-Arnaud Coquelin, Rémi Munos
JBCS
2010
152views more  JBCS 2010»
14 years 8 months ago
Evolution support in heterogeneous service-oriented landscapes
We present an incarnation of the Enterprise Physics vision sketched in [3] that provides automatic or semi-automatic support for evolution and change management in heterogeneous le...
Tiziana Margaria, Bernhard Steffen, Christian Kubc...
AVI
2008
15 years 15 hour ago
Agent warp engine: formula based shape warping for networked applications
Computer visualization and networking have advanced dramatically over the last few years, partially driven by the exploding video game market. 3D hardware acceleration has reached...
Alexander Repenning, Andri Ioannidou
EGH
2004
Springer
15 years 3 months ago
A programmable vertex shader with fixed-point SIMD datapath for low power wireless applications
The real time 3D graphics becomes one of the attractive applications for 3G wireless terminals although their battery lifetime and memory bandwidth limit the system resources for ...
Ju-Ho Sohn, Ramchan Woo, Hoi-Jun Yoo