In 2005 we proposed the first efficient on-the-fly algorithm for solving games based on timed game automata with respect to reachability and safety properties. The first prototy...
We consider the problem of having a team of Unmanned Aerial Vehicles (UAV) and Unmanned Ground Vehicles (UGV) pursue a second team of evaders while concurrently building a map in a...
In collaboration architectures, a computer must perform both processing and transmission tasks. Intuitively, it seems that these independent tasks should be executed in concurrent ...
The tcc model is a formalism for reactive concurrent constraint programming. We present a model of temporal concurrent constraint programming which adds to tcc the capability of mo...
Mogens Nielsen, Catuscia Palamidessi, Frank D. Val...
Motivated by recent applications of pushdown systems to computer security problems, we present an efficient algorithm for the reachability problem of alternating pushdown systems. ...
Dejvuth Suwimonteerabuth, Stefan Schwoon, Javier E...