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» On Timed Alternating Simulation for Concurrent Timed Games
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CAV
2007
Springer
98views Hardware» more  CAV 2007»
15 years 3 months ago
UPPAAL-Tiga: Time for Playing Games!
In 2005 we proposed the first efficient on-the-fly algorithm for solving games based on timed game automata with respect to reachability and safety properties. The first prototy...
Gerd Behrmann, Agnès Cougnard, Alexandre Da...
TROB
2002
127views more  TROB 2002»
14 years 9 months ago
Probabilistic pursuit-evasion games: theory, implementation, and experimental evaluation
We consider the problem of having a team of Unmanned Aerial Vehicles (UAV) and Unmanned Ground Vehicles (UGV) pursue a second team of evaders while concurrently building a map in a...
René Vidal, Omid Shakernia, H. Jin Kim, Dav...
COLCOM
2008
IEEE
15 years 4 months ago
Serial vs. Concurrent Scheduling of Transmission and Processing Tasks in Collaborative Systems
In collaboration architectures, a computer must perform both processing and transmission tasks. Intuitively, it seems that these independent tasks should be executed in concurrent ...
Sasa Junuzovic, Prasun Dewan
NJC
2002
109views more  NJC 2002»
14 years 9 months ago
Temporal Concurrent Constraint Programming: Denotation, Logic and Applications
The tcc model is a formalism for reactive concurrent constraint programming. We present a model of temporal concurrent constraint programming which adds to tcc the capability of mo...
Mogens Nielsen, Catuscia Palamidessi, Frank D. Val...
ATVA
2006
Springer
106views Hardware» more  ATVA 2006»
15 years 1 months ago
Efficient Algorithms for Alternating Pushdown Systems with an Application to the Computation of Certificate Chains
Motivated by recent applications of pushdown systems to computer security problems, we present an efficient algorithm for the reachability problem of alternating pushdown systems. ...
Dejvuth Suwimonteerabuth, Stefan Schwoon, Javier E...