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» On Timed Alternating Simulation for Concurrent Timed Games
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ATAL
2008
Springer
14 years 11 months ago
Understanding how people design trading agents over time
As computerized agents are becoming more and more common, e-commerce becomes a major candidate for incorporation of automated agents. Thus, it is vital to understand how people de...
Efrat Manisterski, Raz Lin, Sarit Kraus
BIRTHDAY
2005
Springer
15 years 3 months ago
Timing the Untimed: Terminating Successfully While Being Conservative
Abstract. There have been several timed extensions of ACP-style process algebras with successful termination. None of them, to our knowledge, are equationally conservative (ground-...
Jos C. M. Baeten, Mohammad Reza Mousavi, Michel A....
ICIP
2008
IEEE
15 years 11 months ago
Low delay streaming of computer graphics
In this paper, we present a graphics streaming system for remote gaming in a local area network. The framework aims at creating a networked game platform for home and hotel enviro...
Peter Eisert, Philipp Fechteler
FSTTCS
2008
Springer
14 years 10 months ago
Banach-Mazur Games on Graphs
We survey determinacy, definability, and complexity issues of Banach-Mazur games on finite and infinite graphs. Infinite games where two players take turns to move a token thro...
Erich Grädel
CIG
2005
IEEE
15 years 3 months ago
Coevolution in Hierarchical AI for Strategy Games
Real-Time Strategy games present an interesting problem domain for Artificial Intelligence research. We review current approaches to developing AI systems for such games, noting th...
Daniel Livingstone