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» On Timed Alternating Simulation for Concurrent Timed Games
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ACMACE
2004
ACM
15 years 3 months ago
AR-bowling: immersive and realistic game play in real environments using augmented reality
The game and entertainment industry plays an enormous role within the development and extensive usage of new technologies. They are one major technology driver concerning the deve...
Carsten Matysczok, Rafael Radkowski, Jan Berssenbr...
ACG
2006
Springer
15 years 3 months ago
An Event-Based Pool Physics Simulator
A method to simulate the physics of the game of pool is presented. The method is based upon a parametrization of ball motion which allows the time of occurrence of events, such as...
Will Leckie, Michael A. Greenspan
ICDE
2010
IEEE
195views Database» more  ICDE 2010»
15 years 2 months ago
Interaction-Aware Prediction of Business-Intelligence Workload Completion Times
— While planning the execution of report-generation workloads, database administrators often need to know how long different query workloads will take to run. Database systems ru...
Mumtaz Ahmad, Songyun Duan, Ashraf Aboulnaga, Shiv...
67
Voted
SAC
2009
ACM
15 years 4 months ago
Response time analysis of software transactional memory-based distributed real-time systems
We consider distributed real-time systems where concurrency control is managed using software transactional memory. For such a method we propose an algorithm to compute an upper b...
Sherif Fadel Fahmy, Binoy Ravindran, E. Douglas Je...
DATE
2009
IEEE
172views Hardware» more  DATE 2009»
15 years 4 months ago
On bounding response times under software transactional memory in distributed multiprocessor real-time systems
We consider multiprocessor distributed real-time systems where concurrency control is managed using software transactional memory (or STM). For such a system, we propose an algori...
Sherif Fadel Fahmy, Binoy Ravindran, E. Douglas Je...