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» On Timed Alternating Simulation for Concurrent Timed Games
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IEICET
2006
105views more  IEICET 2006»
14 years 9 months ago
An Adaptive Frame-Based Interpolation Method of Channel Estimation for Space-Time Block Codes in Moderate Fading Channels
Abstract -- The application of Orthogonal SpaceTime Block Codes (O-STBC) as the encoding scheme in the presence of "non-quasi-static" fading was considered. A simple and ...
Gabriel Porto Villardi, Giuseppe Thadeu Freitas de...
MM
2004
ACM
104views Multimedia» more  MM 2004»
15 years 3 months ago
Supporting continuous consistency in multiplayer online games
Multiplayer online games have become very popular in recent years. However, they generally suffer from network latency problem. If a player changes its states, it will take some ...
Frederick W. B. Li, Lewis W. F. Li, Rynson W. H. L...
DIGRA
2005
Springer
15 years 3 months ago
A Sociotechnical Conjecture about the Context and Development of Multiplayer Online Game Experiences
The advent of multiplayer online games brings new actors into the development scene and redefines traditional roles and interactions. Anchored on studies of the role of context in...
Licinio Roque
WSC
2008
14 years 12 months ago
Parallel simulation of the global epidemiology of Avian Influenza
SEARUMS is an Eco-modeling, bio-simulation, and analysis environment to study the global epidemiology of Avian Influenza. Originally developed in Java, SEARUMS enables comprehensi...
Dhananjai Madhava Rao, Alexander Chernyakhovsky
IPCCC
2007
IEEE
15 years 4 months ago
Rerouting Time and Queueing in Proactive Ad Hoc Networks
In a MANET network where nodes move frequently, the probability of connectivity loss between nodes might be high, and communication sessions may easily loose connectivity during t...
Vinh Pham, Erlend Larsen, Knut Øvsthus, Paa...