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» On Timed Alternating Simulation for Concurrent Timed Games
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ICC
2007
IEEE
161views Communications» more  ICC 2007»
15 years 3 months ago
Optimizing Multiplayer Gaming Protocols for Heterogeneous Network Environment
— The paper is concerned with a novel adaptive game server protocol optimization to combat network latencies in the case of heterogeneous network environment. In this way, game p...
Zsolt Kenesi, Gábor Kiss, János Leve...
QEST
2008
IEEE
15 years 4 months ago
Approximate Analysis of Probabilistic Processes: Logic, Simulation and Games
We tackle the problem of non robustness of simulation and bisimulation when dealing with probabilistic processes. It is important to ignore tiny deviations in probabilities becaus...
Josée Desharnais, François Laviolett...
CHES
2004
Springer
170views Cryptology» more  CHES 2004»
15 years 3 months ago
Concurrent Error Detection Schemes for Involution Ciphers
Because of the rapidly shrinking dimensions in VLSI, transient and permanent faults arise and will continue to occur in the near future in increasing numbers. Since cryptographic c...
Nikhil Joshi, Kaijie Wu, Ramesh Karri
CORR
2010
Springer
115views Education» more  CORR 2010»
14 years 9 months ago
The complexity of solving reachability games using value and strategy iteration
Concurrent reachability games is a class of games heavily studied by the computer science community, in particular by the formal methods community. Two standard algorithms for app...
Kristoffer Arnsfelt Hansen, Rasmus Ibsen-Jensen, P...
VLSID
2008
IEEE
128views VLSI» more  VLSID 2008»
15 years 10 months ago
Addressing the Challenges of Synchronization/Communication and Debugging Support in Hardware/Software Cosimulation
With increasing adoption of Electronic System Level (ESL) tools, effective design and validation time has reduced to a considerable extent. Cosimulation is found to be a principal...
Banit Agrawal, Timothy Sherwood, Chulho Shin, Simo...