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» On Timed Alternating Simulation for Concurrent Timed Games
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78
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IPPS
2002
IEEE
15 years 2 months ago
Overview of Hydra: A Concurrent Language for Synchronous Digital Circuit Design
Hydra is a computer hardware description language that integrates several kinds of software tool (simulation, netlist generation and timing analysis) within a single circuit speci...
John O'Donnell
85
Voted
MASCOTS
2010
14 years 8 months ago
Exploiting Concurrency to Improve Latency and throughput in a Hybrid Storage System
—This paper considers the problem of how to improve the performance of hybrid storage system employing solid state disks and hard disk drives. We utilize both initial block alloc...
XiaoJian Wu, A. L. Narasimha Reddy
83
Voted
INFOCOM
1998
IEEE
15 years 1 months ago
TCP Behavior of a Busy Internet Server: Analysis and Improvements
The rapid growth of the World Wide Web in recent years has caused a significant shift in the composition of Internet traffic. Although past work has studied the behavior of TCP dy...
Hari Balakrishnan, Venkata N. Padmanabhan, Sriniva...
AIIDE
2008
15 years 9 hour ago
Recombinable Game Mechanics for Automated Design Support
Systems that provide automated game-design support-whether fully automated game generators, or tools to assist human designers--must be able to maintain a representation of a game...
Mark J. Nelson, Michael Mateas
EUROMICRO
1998
IEEE
15 years 1 months ago
Approaches for Scheduling of Triggered Transactions in Real-Time Active Database Systems
A real-time active database system (RTADBS) has to provide capabilities for timely trigger of timeconstrained transactions and at the same time to process them, concurrently with ...
Kam-yiu Lam, Tony S. H. Lee