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» On Timed Alternating Simulation for Concurrent Timed Games
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CONCURRENCY
2002
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14 years 9 months ago
Parallel implementation of the fluid particle model for simulating complex fluids in the mesoscale
Dissipative particle dynamics (DPD) and its generalization - fluid particle model (FPM) - represent the "fluid particle" approach for simulating fluid-like behavior in t...
Krzysztof Boryczko, Witold Dzwinel, David A. Yuen
ANCS
2007
ACM
15 years 1 months ago
Frame-aggregated concurrent matching switch
Network operators need high-capacity router architectures that can offer scalability, provide throughput and performance guarantees, and maintain packet ordering. However, previou...
Bill Lin, Isaac Keslassy
ATAL
2007
Springer
15 years 3 months ago
Reinforcement learning in extensive form games with incomplete information: the bargaining case study
We consider the problem of finding optimal strategies in infinite extensive form games with incomplete information that are repeatedly played. This problem is still open in lite...
Alessandro Lazaric, Jose Enrique Munoz de Cote, Ni...
98
Voted
TC
2010
14 years 4 months ago
Scheduling Concurrent Bag-of-Tasks Applications on Heterogeneous Platforms
Abstract-- Scheduling problems are already difficult on traditional parallel machines, and they become extremely challenging on heterogeneous clusters. In this paper we deal with t...
Anne Benoit, Loris Marchal, Jean-Francois Pineau, ...
ICPP
2008
IEEE
15 years 4 months ago
Machine Learning Models to Predict Performance of Computer System Design Alternatives
Computer manufacturers spend a huge amount of time, resources, and money in designing new systems and newer configurations, and their ability to reduce costs, charge competitive p...
Berkin Özisikyilmaz, Gokhan Memik, Alok N. Ch...