Sciweavers

774 search results - page 37 / 155
» On Timed Alternating Simulation for Concurrent Timed Games
Sort
View
DSD
2007
IEEE
160views Hardware» more  DSD 2007»
15 years 4 months ago
Alternatives in Designing Level-Restoring Buffers for Interconnection Networks in Field-Programmable Gate Arrays
Programmable routing and logic in field-programmable gate arrays are implemented using nMOS pass transistors. Since the threshold voltage drop across an nMOS device degrades the ...
Scott Miller, Mihai Sima, Michael McGuire
DATE
2006
IEEE
202views Hardware» more  DATE 2006»
15 years 3 months ago
Automatic systemC design configuration for a faster evaluation of different partitioning alternatives
In this paper we present a methodology that is based on SystemC [1] for rapid prototyping to greatly enhance and accelerate the exploration of complex systems to optimize the syst...
Nico Bannow, Karsten Haug, Wolfgang Rosenstiel
AIIDE
2006
14 years 11 months ago
Goal-Directed Hierarchical Dynamic Scripting for RTS Games
Learning how to defeat human players is a challenging task in today's commercial computer games. This paper suggests a goal-directed hierarchical dynamic scripting approach f...
Anders Dahlbom, Lars Niklasson
ICSE
2010
IEEE-ACM
14 years 7 months ago
Synthesized essence: what game jams teach about prototyping of new software products
The development of video games comprises engineering teams within various disciplines, e.g., software engineering, game production, and creative arts. Game jams are a promising ap...
Juergen Musil, Angelika Schweda, Dietmar Winkler, ...
ANSS
1991
IEEE
15 years 1 months ago
A provably correct, non-deadlocking parallel event simulation algorithm
This paper first summerizes and then presents a formal proof to a new conservative deadlock-free algorithm, YADDES [l], for asynchronous discrete event simulation. The proof not o...
Meng-Lin Yu, Sumit Ghosh, Erik DeBenedictis