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IEEEPACT
2009
IEEE
14 years 7 months ago
Adaptive Locks: Combining Transactions and Locks for Efficient Concurrency
Transactional memory is being advanced as an alternative to traditional lock-based synchronization for concurrent programming. Transactional memory simplifies the programming mode...
Takayuki Usui, Reimer Behrends, Jacob Evans, Yanni...
FPLAY
2008
14 years 11 months ago
Crafting game-models using reactive system design
This paper presents a game-model of a gym training system, where the behavior of the system is specified using languages developed originally for reactive system design, which dri...
David Harel, Itai Segall, Hillel Kugler, Yaki Sett...
GECCO
2009
Springer
305views Optimization» more  GECCO 2009»
15 years 4 months ago
Evolving competitive car controllers for racing games with neuroevolution
Modern computer games are at the same time an attractive application domain and an interesting testbed for the evolutionary computation techniques. In this paper we apply NeuroEvo...
Luigi Cardamone, Daniele Loiacono, Pier Luca Lanzi
KDD
2008
ACM
159views Data Mining» more  KDD 2008»
15 years 10 months ago
Semi-supervised learning with data calibration for long-term time series forecasting
Many time series prediction methods have focused on single step or short term prediction problems due to the inherent difficulty in controlling the propagation of errors from one ...
Haibin Cheng, Pang-Ning Tan
VLDB
1995
ACM
94views Database» more  VLDB 1995»
15 years 1 months ago
Value-cognizant Speculative Concurrency Control
We describe SCC-kS, a Speculative Concurrency Control (SCC) algorithm that allows a DBMS to use efficiently the extra computing resources available in the system to increase the l...
Azer Bestavros, Spyridon Braoudakis