Sciweavers

774 search results - page 53 / 155
» On Timed Alternating Simulation for Concurrent Timed Games
Sort
View
CORR
2010
Springer
186views Education» more  CORR 2010»
14 years 9 months ago
Capacitated Caching Games
Capacitated Caching (CC) Games are motivated by P2P and web caching applications, and involve nodes on a network making strategic choices regarding the content to replicate in the...
Ragavendran Gopalakrishnan, Dimitrios Kanoulas, Na...
ISDA
2010
IEEE
14 years 7 months ago
Intelligent online case-based planning agent model for real-time strategy games
Research in learning and planning in real-time strategy (RTS) games is very interesting in several industries such as military industry, robotics, and most importantly game industr...
Ibrahim Fathy, Mostafa Aref, Omar Enayet, Abdelrah...
JPDC
2007
184views more  JPDC 2007»
14 years 9 months ago
Modeling of concurrent web sessions with bounded inconsistency in shared data
Client interactions with modern web-accessible network services are typically organized into sessions involving multiple requests that read and write shared application data. Ther...
Alexander Totok, Vijay Karamcheti
GLVLSI
2011
IEEE
344views VLSI» more  GLVLSI 2011»
14 years 1 months ago
Circuit design of a dual-versioning L1 data cache for optimistic concurrency
This paper proposes a novel L1 data cache design with dualversioning SRAM cells (dvSRAM) for chip multi-processors (CMP) that implement optimistic concurrency proposals. In this n...
Azam Seyedi, Adrià Armejach, Adrián ...
JOT
2008
105views more  JOT 2008»
14 years 9 months ago
Using Multiple Servers in Concurrent Garbage Collector
Object-oriented programming languages are being widely adopted as one of the most powerful languages due their flexibility and reusability. However, these languages suffer from me...
Ali Ebrahim El Desokey, Amany Sarhan, Seham Moawed