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» On Timed Alternating Simulation for Concurrent Timed Games
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AIIDE
2006
14 years 11 months ago
Believable and Reactive Crowds in Next Generation Games
The creation of life-like believable characters is emerging as the central focus of next-generation game development and is viewed as critical to obtaining true mass-market appeal...
Paul Kruszewski
TVLSI
2008
105views more  TVLSI 2008»
14 years 9 months ago
Robust Concurrent Online Testing of Network-on-Chip-Based SoCs
Lifetime concerns for complex systems-on-a-chip (SoC) designs due to decreasing levels in reliability motivate the development of solutions to ensure reliable operation. A precurso...
Praveen Bhojwani, Rabi N. Mahapatra
DSL
2009
14 years 7 months ago
Varying Domain Representations in Hagl
Abstract. Experimental game theory is an increasingly important research tool in many fields, providing insight into strategic behavior through simulation and experimentation on ga...
Eric Walkingshaw, Martin Erwig
CAV
2009
Springer
116views Hardware» more  CAV 2009»
15 years 10 months ago
Meta-analysis for Atomicity Violations under Nested Locking
Abstract. We study the problem of determining, given a run of a concurrent program, whether there is any alternate execution of it that violates atomicity, where atomicity is defin...
Azadeh Farzan, P. Madhusudan, Francesco Sorrentino
CONCURRENCY
2008
95views more  CONCURRENCY 2008»
14 years 9 months ago
The File Mover: high-performance data transfer for the grid
The exploration in many scientific disciplines (e.g., High-Energy Physics, Climate Modeling, and Life Sciences) involves the production and the analysis of massive data collection...
Cosimo Anglano, Massimo Canonico