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» On Timed Alternating Simulation for Concurrent Timed Games
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ISPASS
2006
IEEE
15 years 3 months ago
Comparing simulation techniques for microarchitecture-aware floorplanning
— Due to the long simulation times of the reference input sets, microarchitects resort to alternative techniques to speed up cycle-accurate simulations. However, the reduction in...
Vidyasagar Nookala, Ying Chen, David J. Lilja, Sac...
NETGAMES
2005
ACM
15 years 3 months ago
Traffic characteristics of a massively multi-player online role playing game
This paper presents traffic measurement of a Massively Multiplayer On-line Role Playing Game (MMORPG). This analysis characterizes the MMORPG traffic and shows its implications fo...
Jaecheol Kim, Jaeyoung Choi, Dukhyun Chang, Taekyo...
DSS
2008
79views more  DSS 2008»
14 years 9 months ago
Game-theoretic modeling and control of military operations with partially emotional civilian players
Civilians are not just passively static but might purposefully take actions to help one side in a battle. Sometimes civilians might directly join one side if they are excessively ...
Mo Wei, Genshe Chen, Jose B. Cruz Jr., Leonard Hay...
WSC
2007
15 years 2 days ago
Using event simulation to evaluate internet protocol enhancements for special services
Disasters can cause extraordinary service demand by the public, while concurrently causing outages that reduce network capacity to serve the surging demand. It is imperative that ...
David A. Garbin, Patrick V. McGregor, Denise M. Be...
DATE
2003
IEEE
128views Hardware» more  DATE 2003»
15 years 3 months ago
Flexible and Formal Modeling of Microprocessors with Application to Retargetable Simulation
Given the growth in application-specific processors, there is a strong need for a retargetable modeling framework that is capable of accurately capturing complex processor behavi...
Wei Qin, Sharad Malik