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» On Timed Alternating Simulation for Concurrent Timed Games
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SAC
2010
ACM
15 years 4 months ago
RTTM: real-time transactional memory
Hardware transactional memory is a promising synchronization technology for chip-multiprocessors. It simplifies programming of concurrent applications and allows for higher concu...
Martin Schoeberl, Florian Brandner, Jan Vitek
ICC
2007
IEEE
160views Communications» more  ICC 2007»
15 years 4 months ago
Adaptive Game-Based Radio Spectrum Allocation in Doubly Selective Fading Channels
— For cognitive radio networks, a popular approach to dynamic spectrum allocation (DSA) is game theoretic, which improves spectrum efficiency in a distributed manner. In a doubl...
Duo Zhang, Zhi Tian
CSEE
2003
Springer
15 years 3 months ago
An Experimental Card Game for Teaching Software Engineering
The typical software engineering course consists of lectures in which concepts and theories are conveyed, along with a small “toy” software engineering project which attempts ...
Alex Baker, Emily Oh Navarro, André van der...
CORR
2010
Springer
57views Education» more  CORR 2010»
14 years 10 months ago
A Repeated Game Formulation of Energy-Efficient Decentralized Power Control
Decentralized multiple access channels where each transmitter wants to selfishly maximize his transmission energyefficiency are considered. Transmitters are assumed to choose freel...
Mael Le Treust, Samson Lasaulce
TSMC
2008
125views more  TSMC 2008»
14 years 9 months ago
A Satisficing Approach to Aircraft Conflict Resolution
Future generations of air traffic management systems may give appropriately equipped aircraft the freedom to change flight paths in real time. This would require a conflict avoidan...
James K. Archibald, Jared C. Hill, N. A. Jepsen, W...